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Alpine A110 1600S - 3D Modeling - Shading

School project of 3d modeling, shading, texturing, lighting and rendering a car of our choice. I chose the Alpine 1600S.
The 3d modeling was done with Maya and the shading with Arnold in Maya. For the textures, I used Photoshop to create maps or I used procedural maps in Arnold.
This is a 3 months project.

Studio - Front

Studio - Front

Studio - Back

Studio - Back

Integration

Integration

Ambient Occlusion - Front

Ambient Occlusion - Front

Wireframe - Front

Wireframe - Front

Ambient Occlusion - Back

Ambient Occlusion - Back

Wireframe - Back

Wireframe - Back