End of the second-year project at Isart Digital and first-year sculpting on Zbrush, here is Pacific Rim Project. Polymodeling a Jaeger (Striker Eureka) with Maya, sculpting a Kaiju (Slattern) with Zbrush, texturing with Substance Painter, shading/rendering with Arnold, and matte painting/compositing with Photoshop. As a bonus, for personal gain, I wanted to create a small animation of the opening of the Jaeger's guns. I hope you'll like it!
Matte painting / compositing - Breakdown image 1
Matte painting / compositing - Breakdown image 2
Rigging and animation - Jaeger
Turnaround - Jaeger
Turnaround - Kaiju