Website powered by

Pacific Rim Project

End of the second-year project at Isart Digital and first-year sculpting on Zbrush, here is Pacific Rim Project. Polymodeling a Jaeger (Striker Eureka) with Maya, sculpting a Kaiju (Slattern) with Zbrush, texturing with Substance Painter, shading/rendering with Arnold, and matte painting/compositing with Photoshop. As a bonus, for personal gain, I wanted to create a small animation of the opening of the Jaeger's guns. I hope you'll like it!

Final image 1

Final image 1

Final image 2

Final image 2

Matte painting / compositing - Breakdown image 1

Matte painting / compositing - Breakdown image 2

Rigging and animation - Jaeger

Close-up render - Jaeger

Close-up render - Jaeger

Turnaround - Jaeger

Front close-up render - Kaiju

Front close-up render - Kaiju

Back close-up render - Kaiju

Back close-up render - Kaiju

Turnaround - Kaiju